+ if (!rb_block_given_p ())
+ return Qnil;
+
+ cb = rb_block_proc ();
+ rb_ary_push (e->callbacks, cb);
+
+ edje_object_signal_callback_add (e->real.real,
+ StringValuePtr (signal),
+ ssrc, on_signal, (void *) cb);
+
+ return Qnil;
+}
+
+/*
+ * call-seq:
+ * edje.play? => true or false
+ *
+ * Returns true if <i>edje</i> is in play mode, else returns false.
+ */
+static VALUE c_play_get (VALUE self)
+{
+ GET_OBJ (self, RbEdje, e);
+
+ return edje_object_play_get (e->real.real) ? Qtrue : Qfalse;
+}
+
+/*
+ * call-seq:
+ * edje.play(true or false)
+ *
+ * Sets <i>edje</i> to play resp. pause mode.
+ */
+static VALUE c_play_set (VALUE self, VALUE val)
+{
+ GET_OBJ (self, RbEdje, e);
+
+ CHECK_BOOL(val);
+
+ edje_object_play_set (e->real.real, val == Qtrue);
+
+ return Qnil;
+}
+
+/*
+ * call-seq:
+ * edje.animation? => true or false
+ *
+ * Returns the animation state of <i>edje</i>.
+ */
+static VALUE c_animation_get (VALUE self)
+{
+ GET_OBJ (self, RbEdje, e);
+
+ return edje_object_animation_get (e->real.real) ? Qtrue : Qfalse;
+}
+
+/*
+ * call-seq:
+ * edje.animation(true or false)
+ *
+ * Sets the animation state of <i>edje</i>.
+ */
+static VALUE c_animation_set (VALUE self, VALUE val)
+{
+ GET_OBJ (self, RbEdje, e);
+
+ CHECK_BOOL(val);
+
+ edje_object_animation_set (e->real.real, val == Qtrue);
+
+ return Qnil;