+ edje_thaw ();
+
+ return Qnil;
+}
+
+/*
+ * call-seq:
+ * Edje.frametime => float
+ *
+ * Returns the frametime (1 / fps) for the Edje library.
+ */
+static VALUE m_frametime_get (VALUE self)
+{
+ return rb_float_new (edje_frametime_get ());
+}
+
+/*
+ * call-seq:
+ * Edje.frametime(float)
+ *
+ * Sets the frametime (1 / fps) for the Edje library.
+ */
+static VALUE m_frametime_set (VALUE self, VALUE val)
+{
+ Check_Type (val, T_FLOAT);
+
+ edje_frametime_set (NUM2DBL (val));