3 program { name, "switch_mode_hilited"; signal, "mouse,in"; source, "sw_base";
4 action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "sw_base"; }
6 program { name, "switch_mode_un_unhilited"; signal, "mouse,out"; source, "sw_base";
7 action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "sw_base"; }
9 program { name, "switch_mode_clicked"; signal, "mouse,down,1"; source, "sw_base";
10 action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "sw_base"; }
12 program { name, "switch_mode_unclicked"; signal, "mouse,down"; source, "sw_base";
13 action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "sw_base"; }
15 program { name, "switch_mode_2"; signal, "mouse,down,1"; source, "sw_base";
16 action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria"; }
18 program { name, "_titlebar_click"; signal, "mouse,clicked,1"; source, "small_base";
19 action, SIGNAL_EMIT "RAISE", "small_base"; }
21 program { name, "_play_hilited"; signal, "mouse,in"; source, "_play_button";
22 action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "_play_button";
24 program { name, "_play_unhilited"; signal, "mouse,out"; source, "_play_button";
25 action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, "_play_button";
27 program { name, "_play_click"; signal, "mouse,down,1"; source, "_play_button";
28 action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, "_play_button";
30 program { name, "_play_unclick"; signal, "mouse,down"; source, "_play_button";
31 action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "_play_button";
33 program { name, "_play_click"; signal, "mouse,down,1"; source, "_play_button";
34 action, SIGNAL_EMIT "playback.play" "play_button";
38 program { name, "_prev_button_hilited"; signal, "mouse,in"; source, "_prev_button";
39 action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "_prev_button";
41 program { name, "_prev_button_unhilited"; signal, "mouse,out"; source, "_prev_button";
42 action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, "_prev_button";
44 program { name, "_prev_clicked"; signal, "mouse,down,1"; source, "_prev_button";
45 action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, "_prev_button";
47 program { name, "_prev_unclicked"; signal, "mouse,down"; source, "_prev_button";
48 action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "_prev_button";
50 program { name, "_previous_click"; signal, "mouse,down,1"; source, "_prev_button";
51 action, SIGNAL_EMIT "playback.prev" "previous_button";
55 program { name, "_next_hilited"; signal, "mouse,in"; source, "_next_button";
56 action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "_next_button";
58 program { name, "_next_unhilited"; signal, "mouse,out"; source, "_next_button";
59 action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, "_next_button";
61 program { name, "_next_click"; signal, "mouse,down,1"; source, "_next_button";
62 action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, "_next_button";
64 program { name, "_next_unclick"; signal, "mouse,down"; source, "_next_button";
65 action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "_next_button";
67 program { name, "_next_click"; signal, "mouse,down,1"; source, "_next_button";
68 action, SIGNAL_EMIT "playback.next" "next_button";
72 program { name, "_pause_hilited"; signal, "mouse,in"; source, "_pause_button";
73 action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "_pause_button";
75 program { name, "_pause_unhilited"; signal, "mouse,out"; source, "_pause_button";
76 action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, "_pause_button";
78 program { name, "_pause_click"; signal, "mouse,down,1"; source, "_pause_button";
79 action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, "_pause_button";
81 program { name, "_pause_unclick"; signal, "mouse,down"; source, "_pause_button";
82 action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "_pause_button";
84 program { name, "_pause_click"; signal, "mouse,down,1"; source, "_pause_button";
85 action, SIGNAL_EMIT "PAUSE" "pause_button";
89 program { name, "_stop_hilited"; signal, "mouse,in"; source, "_stop_button";
90 action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "_stop_button";
92 program { name, "_stop_unhilited"; signal, "mouse,out"; source, "_stop_button";
93 action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, "_stop_button";
95 program { name, "_stop_click"; signal, "mouse,down,1"; source, "_stop_button";
96 action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, "_stop_button";
98 program { name, "_stop_unclick"; signal, "mouse,down"; source, "_stop_button";
99 action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "_stop_button";
101 program { name, "_stop_click"; signal, "mouse,down,1"; source, "_stop_button";
102 action, SIGNAL_EMIT "STOP" "stop_button";
105 program { name, "playback_has_begun"; signal, "PLAYBACK_STATE_PLAYING"; source, "*";
106 action, STATE_SET "active" 0.0; transition, DECELERATE 0.1;
108 target, "strans_Rect";
109 after, "playback_has_begun"; }
111 program { name, "playback_is_paused"; signal, "PLAYBACK_STATE_PAUSED"; source, "*";
112 action, STATE_SET "default" 0.0; transition, DECELERATE 0.1;
114 target, "strans_Rect";
115 after, "playback_blink"; }
117 program { name, "playback_blink"; signal, "PLAYBACK_STATE_PAUSED"; source, "*";
118 action, STATE_SET "active" 0.0; transition, LINEAR 0.5;
120 target, "strans_Rect";
121 after, "playback_is_paused"; }
123 program { name, "playback_has_stopped"; signal, "PLAYBACK_STATE_STOPPED"; source, "*";
124 action, STATE_SET "default" 0.0; transition, DECELERATE 0.5;
126 target, "strans_Rect"; }
128 program { name, "_quit_hilited"; signal, "mouse,in"; source, "_quit";
129 action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "_quit";
131 program { name, "_quit_unhilited"; signal, "mouse,out"; source, "_quit";
132 action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "_quit";
134 program { name, "_quit_clicked"; signal, "mouse,down,1"; source, "_quit";
135 action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "_quit";
137 program { name, "_quit_unclicked"; signal, "mouse,down"; source, "_quit";
138 action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "_quit";
140 program { name, "_quit_exit"; signal, "mouse,down,1"; source, "_quit";
141 action, SIGNAL_EMIT "close" "quit";