Mumble 1.2.x compatible server. Kind of working, at least in server loopback mode.
[umurmur.git] / src / messagehandler.c
index 8cca053e55a281f0b5326398ff7bac7e431dfef5..a962cac477fb7484facd041d0433df6c72f153ed 100644 (file)
 
 extern channel_t *defaultChan;
 
-static void sendServerReject(client_t *client, const char *reason, rejectType_t type)
+static void sendServerReject(client_t *client, const char *reason, MumbleProto__Reject__RejectType type)
 {
-       message_t *msg = Msg_create(ServerReject);
-       msg->sessionId = client->sessionId;
-       strcpy(msg->payload.serverReject.reason, reason);
-       msg->payload.serverReject.type = type;
+       message_t *msg = Msg_create(Reject);
+       msg->payload.reject->reason = strdup(reason);
+       msg->payload.reject->type = type;
+       msg->payload.reject->has_type = true;
        Client_send_message(client, msg);
 }
 
 static void sendPermissionDenied(client_t *client, const char *reason)
 {
        message_t *msg = Msg_create(PermissionDenied);
-       msg->sessionId = client->sessionId;
-       strncpy(msg->payload.permissionDenied.reason, reason, MAX_TEXT);
+       msg->payload.permissionDenied->has_type = true;
+       msg->payload.permissionDenied->type = MUMBLE_PROTO__PERMISSION_DENIED__DENY_TYPE__Text;
+       msg->payload.permissionDenied->reason = strdup(reason);
        Client_send_message(client, msg);
 }
 
@@ -65,7 +66,7 @@ void Mh_handle_message(client_t *client, message_t *msg)
        client_t *client_itr;
        
        switch (msg->messageType) {
-       case ServerAuthenticate:
+       case Authenticate:
                /*
                 * 1. Check stuff, Serverreject if not ok
                 * 2. Setup UDP encryption -> MessageCryptSetup
@@ -78,63 +79,67 @@ void Mh_handle_message(client_t *client, message_t *msg)
                 * 9. PlayerDeaf/PlayerMute/PlayerSelfMuteDeaf for all users it applies to
                 * 10. MessageServerSync
                 */
-               if (msg->payload.serverAuthenticate.version != MESSAGE_STREAM_VERSION) {
-                       char buf[64];
-                       sprintf(buf, "Wrong version of mumble protocol (client: %d, server: %d)",
-                                       msg->payload.serverAuthenticate.version, MESSAGE_STREAM_VERSION);
-                       sendServerReject(client, buf, WrongVersion);
-                       goto disconnect;
-               }
                                
+               Log_debug("Authenticate message received");
+               Log_debug("Username: %s", msg->payload.authenticate->username);
+               
+               client->authenticated = true;
+               
                client_itr = NULL;
                while (Client_iterate(&client_itr) != NULL) {
                        if (!IS_AUTH(client_itr))
                                continue;
-                       if (strncmp(client_itr->playerName, msg->payload.serverAuthenticate.userName, MAX_TEXT) == 0) {
+                       if (strncmp(client_itr->playerName, msg->payload.authenticate->username, MAX_TEXT) == 0) {
                                char buf[64];
                                sprintf(buf, "Username already in use");
-                               sendServerReject(client, buf, UsernameInUse);
+                               Log_debug("Username already in use");
+                               sendServerReject(client, buf, MUMBLE_PROTO__REJECT__REJECT_TYPE__UsernameInUse);
                                goto disconnect;
                        }                               
                }
-               
-               if (strncmp(getStrConf(PASSPHRASE), msg->payload.serverAuthenticate.password, MAX_TEXT) != 0) {
+               if (msg->payload.authenticate->password && strncmp(getStrConf(PASSPHRASE), msg->payload.authenticate->password, MAX_TEXT) != 0) {
                        char buf[64];
                        sprintf(buf, "Wrong server password");
-                       sendServerReject(client, buf, WrongServerPW);
+                       Log_debug("Wrong server password: %s", msg->payload.authenticate->password);
+                       sendServerReject(client, buf, MUMBLE_PROTO__REJECT__REJECT_TYPE__WrongServerPW);
                        goto disconnect;
                }                               
-
-               if (strlen(msg->payload.serverAuthenticate.userName) == 0) { /* XXX - other invalid names? */
+               if (strlen(msg->payload.authenticate->username) == 0 ||
+                       strlen(msg->payload.authenticate->username) >= MAX_TEXT) { /* XXX - other invalid names? */
                        char buf[64];
                        sprintf(buf, "Invalid username");
-                       sendServerReject(client, buf, InvalidUsername);
+                       Log_debug("Invalid username");
+                       sendServerReject(client, buf, MUMBLE_PROTO__REJECT__REJECT_TYPE__InvalidUsername);
                        goto disconnect;
                }                               
 
                if (Client_count() >= getIntConf(MAX_CLIENTS)) {
                        char buf[64];
                        sprintf(buf, "Server is full (max %d users)", getIntConf(MAX_CLIENTS));
-                       sendServerReject(client, buf, ServerFull);
+                       sendServerReject(client, buf, MUMBLE_PROTO__REJECT__REJECT_TYPE__ServerFull);
                        goto disconnect;
                }
                
                /* Name & password */
-               strncpy(client->playerName, msg->payload.serverAuthenticate.userName, MAX_TEXT);
+               strncpy(client->playerName, msg->payload.authenticate->username, MAX_TEXT);
                client->playerId = client->sessionId;
-
-               client->authenticated = true;
                
-               /* XXX - Kick ghost */
+               
+               /* XXX - Kick ghost? */
                
                /* Setup UDP encryption */
                CryptState_init(&client->cryptState);
                CryptState_genKey(&client->cryptState);
                sendmsg = Msg_create(CryptSetup);
-               sendmsg->sessionId = client->sessionId;
-               memcpy(sendmsg->payload.cryptSetup.key, client->cryptState.raw_key, AES_BLOCK_SIZE);
-               memcpy(sendmsg->payload.cryptSetup.serverNonce, client->cryptState.encrypt_iv, AES_BLOCK_SIZE);
-               memcpy(sendmsg->payload.cryptSetup.clientNonce, client->cryptState.decrypt_iv, AES_BLOCK_SIZE);
+               sendmsg->payload.cryptSetup->has_key = true;
+               sendmsg->payload.cryptSetup->key.data = client->cryptState.raw_key;
+               sendmsg->payload.cryptSetup->key.len = AES_BLOCK_SIZE;
+               sendmsg->payload.cryptSetup->has_server_nonce = true;
+               sendmsg->payload.cryptSetup->server_nonce.data = client->cryptState.encrypt_iv;
+               sendmsg->payload.cryptSetup->server_nonce.len = AES_BLOCK_SIZE;
+               sendmsg->payload.cryptSetup->has_client_nonce = true;
+               sendmsg->payload.cryptSetup->client_nonce.data = client->cryptState.decrypt_iv;
+               sendmsg->payload.cryptSetup->client_nonce.len = AES_BLOCK_SIZE;
                Client_send_message(client, sendmsg);
 
                /* Channel stuff */
@@ -144,131 +149,159 @@ void Mh_handle_message(client_t *client, message_t *msg)
                ch_itr = NULL;
                Chan_iterate(&ch_itr);
                do {
-                       sendmsg = Msg_create(ChannelAdd);
-                       sendmsg->sessionId = 0;
-                       sendmsg->payload.channelAdd.id = ch_itr->id;
-                       if (ch_itr->id == 0)
-                               sendmsg->payload.channelAdd.parentId = -1;
-                       else
-                               sendmsg->payload.channelAdd.parentId = ch_itr->parent->id;
-                       strcpy(sendmsg->payload.channelAdd.name, ch_itr->name);
-                       Client_send_message(client, sendmsg);
-                       
-                       sendmsg = Msg_create(ChannelDescUpdate);
-                       sendmsg->sessionId = 0;
-                       sendmsg->payload.channelDescUpdate.id = ch_itr->id;
-                       strcpy(sendmsg->payload.channelDescUpdate.desc, ch_itr->desc);
+                       sendmsg = Msg_create(ChannelState);
+                       sendmsg->payload.channelState->has_channel_id = true;
+                       sendmsg->payload.channelState->channel_id = ch_itr->id;
+                       if (ch_itr->id != 0) {
+                               sendmsg->payload.channelState->has_parent = true;
+                               sendmsg->payload.channelState->parent = ch_itr->parent->id;
+                       }
+                       sendmsg->payload.channelState->name = strdup(ch_itr->name);
+                       if (strlen(ch_itr->desc) > 0) {
+                               sendmsg->payload.channelState->description = strdup(ch_itr->desc);
+                       }
+                       Log_debug("Send channel info: %s", sendmsg->payload.channelState->name);
                        Client_send_message(client, sendmsg);
                        
                        Chan_iterate(&ch_itr);
                } while (ch_itr != NULL);
 
-               /* Not supporting channel link for now */
-
-               /* Server join for connecting user */
-               sendmsg = Msg_create(ServerJoin);
-               sendmsg->sessionId = client->sessionId;
-               sendmsg->payload.serverJoin.id = client->playerId;
-               strcpy(sendmsg->payload.serverJoin.playerName, client->playerName);
+               /* Not supporting channel links yet */
+               
+               /* Send user state for connecting user to other users */
+               sendmsg = Msg_create(UserState);
+               sendmsg->payload.userState->has_session = true;
+               sendmsg->payload.userState->session = client->sessionId;
+               sendmsg->payload.userState->has_user_id = true;
+               sendmsg->payload.userState->user_id = client->playerId;
+               sendmsg->payload.userState->name = strdup(client->playerName);
+               sendmsg->payload.userState->has_channel_id = true;
+               sendmsg->payload.userState->channel_id = ((channel_t *)client->channel)->id;
+               
                Client_send_message_except(client, sendmsg);
 
-               /* Player move for connecting user */
-               if (((channel_t *)client->channel)->id != 0) {
-                       sendmsg = Msg_create(PlayerMove);
-                       sendmsg->sessionId = client->sessionId;
-                       sendmsg->payload.playerMove.victim = client->playerId;
-                       sendmsg->payload.playerMove.channel = ((channel_t *)client->channel)->id;
-                       Client_send_message_except(client, sendmsg);
-               }
                client_itr = NULL;
                while (Client_iterate(&client_itr) != NULL) {
                        if (!IS_AUTH(client_itr))
                                continue;
-                       sendmsg = Msg_create(ServerJoin);
-                       sendmsg->sessionId = client_itr->sessionId;
-                       sendmsg->payload.serverJoin.id = client_itr->playerId;
-                       strncpy(sendmsg->payload.serverJoin.playerName, client_itr->playerName, MAX_TEXT);
-                       Client_send_message(client, sendmsg);
-                       
-                       sendmsg = Msg_create(PlayerMove);
-                       sendmsg->sessionId = client_itr->sessionId;
-                       sendmsg->payload.playerMove.victim = client_itr->playerId;
-                       sendmsg->payload.playerMove.channel = ((channel_t *)client_itr->channel)->id;
+                       sendmsg = Msg_create(UserState);
+                       sendmsg->payload.userState->has_session = true;
+                       sendmsg->payload.userState->session = client->sessionId;
+                       sendmsg->payload.userState->name = strdup(client->playerName);
+                       sendmsg->payload.userState->has_channel_id = true;
+                       sendmsg->payload.userState->channel_id = ((channel_t *)client->channel)->id;
+
+                       /* XXX - check if self_* is correct */
+                       if (client->deaf) {
+                               sendmsg->payload.userState->has_self_deaf = true;
+                               sendmsg->payload.userState->self_deaf = true;
+                       }
+                       if (client->mute) {
+                               sendmsg->payload.userState->has_self_mute = true;
+                               sendmsg->payload.userState->self_mute = true;
+                       }
                        Client_send_message(client, sendmsg);
                }
-               
+
+               /* Sync message */
                sendmsg = Msg_create(ServerSync);
-               sendmsg->sessionId = client->sessionId;
-               strcpy(sendmsg->payload.serverSync.welcomeText, getStrConf(WELCOMETEXT));
-               sendmsg->payload.serverSync.maxBandwidth = getIntConf(MAX_BANDWIDTH);
+               sendmsg->payload.serverSync->has_session = true;
+               sendmsg->payload.serverSync->session = client->sessionId;
+               sendmsg->payload.serverSync->welcome_text = strdup(getStrConf(WELCOMETEXT));
+               sendmsg->payload.serverSync->has_max_bandwidth = true;
+               sendmsg->payload.serverSync->max_bandwidth = getIntConf(MAX_BANDWIDTH);
+               sendmsg->payload.serverSync->has_allow_html = true;
+               sendmsg->payload.serverSync->allow_html = false; /* Support this? */
                Client_send_message(client, sendmsg);
                
-               Log_info("Player %s authenticated", client->playerName);
-               
+               Log_info("User %s authenticated", client->playerName);
                break;
                
-       case PingStats:
-               client->cryptState.uiRemoteGood = msg->payload.pingStats.good;
-               client->cryptState.uiRemoteLate = msg->payload.pingStats.late;
-               client->cryptState.uiRemoteLost = msg->payload.pingStats.lost;
-               client->cryptState.uiRemoteResync = msg->payload.pingStats.resync;
+       case Ping:
+       {
+               uint64_t timestamp;
+               if (msg->payload.ping->has_good)
+                       client->cryptState.uiRemoteGood = msg->payload.ping->good;
+               if (msg->payload.ping->has_late)
+                       client->cryptState.uiRemoteLate = msg->payload.ping->late;
+               if (msg->payload.ping->has_lost)
+                       client->cryptState.uiRemoteLost = msg->payload.ping->lost;
+               if (msg->payload.ping->has_resync)
+                       client->cryptState.uiRemoteResync = msg->payload.ping->resync;
 
-               Log_debug("Pingstats <-: %d %d %d %d",
+               Log_debug("Ping <-: %d %d %d %d",
                                  client->cryptState.uiRemoteGood, client->cryptState.uiRemoteLate,
-                                 client->cryptState.uiRemoteLost, client->cryptState.uiRemoteResync);
+                                 client->cryptState.uiRemoteLost, client->cryptState.uiRemoteResync
+                       );
                
                /* Ignoring the double values since they don't seem to be used */
-               sendmsg = Msg_create(PingStats);
-               sendmsg->sessionId = client->sessionId;
-               sendmsg->payload.pingStats.timestamp = msg->payload.pingStats.timestamp;
                
-               sendmsg->payload.pingStats.good = client->cryptState.uiGood;
-               sendmsg->payload.pingStats.late = client->cryptState.uiLate;
-               sendmsg->payload.pingStats.lost = client->cryptState.uiLost;
-               sendmsg->payload.pingStats.resync = client->cryptState.uiResync;
+               sendmsg = Msg_create(Ping);
+               timestamp = msg->payload.ping->timestamp;
+
+               sendmsg->payload.ping->timestamp = timestamp;
                
+               sendmsg->payload.ping->good = client->cryptState.uiGood;
+               sendmsg->payload.ping->has_good = true;
+               sendmsg->payload.ping->late = client->cryptState.uiLate;
+               sendmsg->payload.ping->has_late = true;
+               sendmsg->payload.ping->lost = client->cryptState.uiLost;
+               sendmsg->payload.ping->has_lost = true;
+               sendmsg->payload.ping->resync = client->cryptState.uiResync;
+               sendmsg->payload.ping->has_resync = true;
+
                Client_send_message(client, sendmsg);
-               Log_debug("Pingstats ->: %d %d %d %d",
+               Log_debug("Ping ->: %d %d %d %d",
                                  client->cryptState.uiGood, client->cryptState.uiLate,
                                  client->cryptState.uiLost, client->cryptState.uiResync);
 
                break;
-       case Ping:
-               sendmsg = Msg_create(Ping);
-               sendmsg->sessionId = client->sessionId;
-               sendmsg->payload.ping.timestamp = msg->payload.ping.timestamp;
-               Client_send_message(client, sendmsg);
-               break;
-       case CryptSync:
+       }
+       case CryptSetup:
                Log_debug("Voice channel crypt resync requested");
-               if (msg->payload.cryptSync.empty) {
-                       sendmsg = Msg_create(CryptSync);
-                       sendmsg->sessionId = msg->sessionId;
-                       sendmsg->payload.cryptSync.empty = false;
-                       memcpy(sendmsg->payload.cryptSync.nonce, client->cryptState.decrypt_iv, AES_BLOCK_SIZE);
+               if (!msg->payload.cryptSetup->has_client_nonce) {
+                       sendmsg = Msg_create(CryptSetup);
+                       sendmsg->payload.cryptSetup->has_server_nonce = true;
+                       memcpy(sendmsg->payload.cryptSetup->server_nonce.data, client->cryptState.decrypt_iv, AES_BLOCK_SIZE);
+                       sendmsg->payload.cryptSetup->server_nonce.len = AES_BLOCK_SIZE;
                        Client_send_message(client, sendmsg);
                } else {
-                       memcpy(client->cryptState.decrypt_iv, msg->payload.cryptSync.nonce, AES_BLOCK_SIZE);
+                       memcpy(client->cryptState.decrypt_iv, msg->payload.cryptSetup->client_nonce.data, AES_BLOCK_SIZE);
                        client->cryptState.uiResync++;
                }
                break;
-       case PlayerMute:
-               if (msg->payload.playerMute.victim != client->playerId) {
+       case UserState:
+               /* Only allow state changes for for the self user */
+               if (msg->payload.userState->has_session &&
+                       msg->payload.userState->session != client->sessionId) {
                        sendPermissionDenied(client, "Permission denied");
-               } else {
-                       Log_debug("Player ID %d muted", msg->payload.playerMute.victim);
-                       client->mute = msg->payload.playerMute.bMute;                   
+                       break;
                }
-               break;
-       case PlayerDeaf:
-               if (msg->payload.playerDeaf.victim != client->playerId) {
-                       sendPermissionDenied(client, "Permission denied");
-               } else {
-                       Log_debug("Player ID %d deaf", msg->payload.playerDeaf.victim);
-                       client->deaf = msg->payload.playerDeaf.bDeaf;
+               if (msg->payload.userState->has_user_id || msg->payload.userState->has_mute ||
+                       msg->payload.userState->has_deaf || msg->payload.userState->has_suppress ||
+                       msg->payload.userState->has_texture) {
+                       
+                       sendPermissionDenied(client, "Not supported by uMurmur");
+                       break;
+               }
+               if (msg->payload.userState->has_self_deaf) {
+                       client->deaf = msg->payload.userState->self_deaf;
+               }
+               if (msg->payload.userState->has_self_mute) {
+                       client->mute = msg->payload.userState->self_mute;                       
                }
+               if (msg->payload.userState->has_channel_id) {
+                       Chan_playerJoin_id(msg->payload.userState->channel_id, client);
+               }
+               /* Re-use message */
+               Msg_inc_ref(msg);
+               msg->payload.userState->has_actor = true;
+               msg->payload.userState->actor = client->sessionId;
+               Client_send_message_except(NULL, msg);
                break;
+               
        case TextMessage:
+#if 0
                if (msg->payload.textMessage.bTree)
                        sendPermissionDenied(client, "Tree message not supported");
                else if (msg->payload.textMessage.channel != -1) { /* To channel */
@@ -307,38 +340,42 @@ void Mh_handle_message(client_t *client, message_t *msg)
                                Log_warn("TextMessage: Player ID %d not found", msg->payload.textMessage.victim);
                }
                break;
-       case PlayerSelfMuteDeaf:
-               client->deaf = msg->payload.playerSelfMuteDeaf.bDeaf;
-               client->mute = msg->payload.playerSelfMuteDeaf.bMute;
-               Log_debug("Player ID %d %s and %s", client->playerId, client->deaf ? "deaf": "not deaf",
-                                 client->mute ? "mute" : "not mute");
+#endif
+
+       case VoiceTarget:
+               /* XXX -TODO */
                break;
-       case PlayerMove:
-               Msg_inc_ref(msg); /* Re-use message */
-               Client_send_message_except(NULL, msg);
-               Chan_playerJoin_id(msg->payload.playerMove.channel, client);            
+
+       case Version:
+               sendmsg = Msg_create(Version); /* Re-use message */
+               Log_debug("Version message received");
+               sendmsg->payload.version->has_version = true;
+               sendmsg->payload.version->version = (1 << 16) | (2 << 8) | 0; /* XXX fix */
+               sendmsg->payload.version->release = "Phony donkey";
+               sendmsg->payload.version->os = "OpenWRT";
+               
+               Client_send_message(client, sendmsg);
                break;
+       case CodecVersion:
+               Msg_inc_ref(msg); /* Re-use message */
 
+               /* XXX - fill in version */
+               
+               Client_send_message(client, msg);
+               break;
+       case UDPTunnel:
+               Client_voiceMsg(client, msg->payload.UDPTunnel->packet.data, msg->payload.UDPTunnel->packet.len);
+           break;
                /* Permission denied for all these messages. Not implemented. */
-       case PlayerRename:
-       case ChannelAdd:
-       case ChannelDescUpdate:
-       case ContextAction:
-       case ContextAddAction:
-       case ServerBanList:
-       case PlayerKick:
-       case PlayerBan:
        case ChannelRemove:
-       case ChannelMove:
-       case ChannelLink:
-       case ChannelRename:
-       case EditACL:
+       case ChannelState:
+       case ContextAction:
+       case ContextActionAdd:
+       case ACL:
+       case BanList:
                sendPermissionDenied(client, "Not supported by uMurmur");
                break;
-               
-       case PlayerTexture: /* Ignore */
-               break;
-               
+                               
        default:
                Log_warn("Message %d not handled", msg->messageType);
                break;