extern channel_t *defaultChan;
-static void sendServerReject(client_t *client, const char *reason, rejectType_t type)
+static void sendServerReject(client_t *client, const char *reason, MumbleProto__Reject__RejectType type)
{
- message_t *msg = Msg_create(ServerReject);
- msg->sessionId = client->sessionId;
- strcpy(msg->payload.serverReject.reason, reason);
- msg->payload.serverReject.type = type;
+ message_t *msg = Msg_create(Reject);
+ msg->payload.reject->reason = strdup(reason);
+ msg->payload.reject->type = type;
+ msg->payload.reject->has_type = true;
Client_send_message(client, msg);
}
static void sendPermissionDenied(client_t *client, const char *reason)
{
message_t *msg = Msg_create(PermissionDenied);
- msg->sessionId = client->sessionId;
- strncpy(msg->payload.permissionDenied.reason, reason, MAX_TEXT);
+ msg->payload.permissionDenied->has_type = true;
+ msg->payload.permissionDenied->type = MUMBLE_PROTO__PERMISSION_DENIED__DENY_TYPE__Text;
+ msg->payload.permissionDenied->reason = strdup(reason);
Client_send_message(client, msg);
}
client_t *client_itr;
switch (msg->messageType) {
- case ServerAuthenticate:
+ case Authenticate:
/*
* 1. Check stuff, Serverreject if not ok
* 2. Setup UDP encryption -> MessageCryptSetup
* 9. PlayerDeaf/PlayerMute/PlayerSelfMuteDeaf for all users it applies to
* 10. MessageServerSync
*/
- if (msg->payload.serverAuthenticate.version != MESSAGE_STREAM_VERSION) {
- char buf[64];
- sprintf(buf, "Wrong version of mumble protocol (client: %d, server: %d)",
- msg->payload.serverAuthenticate.version, MESSAGE_STREAM_VERSION);
- sendServerReject(client, buf, WrongVersion);
- goto disconnect;
- }
+ Log_debug("Authenticate message received");
+ Log_debug("Username: %s", msg->payload.authenticate->username);
+
+ client->authenticated = true;
+
client_itr = NULL;
while (Client_iterate(&client_itr) != NULL) {
if (!IS_AUTH(client_itr))
continue;
- if (strncmp(client_itr->playerName, msg->payload.serverAuthenticate.userName, MAX_TEXT) == 0) {
+ if (strncmp(client_itr->playerName, msg->payload.authenticate->username, MAX_TEXT) == 0) {
char buf[64];
sprintf(buf, "Username already in use");
- sendServerReject(client, buf, UsernameInUse);
+ Log_debug("Username already in use");
+ sendServerReject(client, buf, MUMBLE_PROTO__REJECT__REJECT_TYPE__UsernameInUse);
goto disconnect;
}
}
-
- if (strncmp(getStrConf(PASSPHRASE), msg->payload.serverAuthenticate.password, MAX_TEXT) != 0) {
+ if (msg->payload.authenticate->password && strncmp(getStrConf(PASSPHRASE), msg->payload.authenticate->password, MAX_TEXT) != 0) {
char buf[64];
sprintf(buf, "Wrong server password");
- sendServerReject(client, buf, WrongServerPW);
+ Log_debug("Wrong server password: %s", msg->payload.authenticate->password);
+ sendServerReject(client, buf, MUMBLE_PROTO__REJECT__REJECT_TYPE__WrongServerPW);
goto disconnect;
}
-
- if (strlen(msg->payload.serverAuthenticate.userName) == 0) { /* XXX - other invalid names? */
+ if (strlen(msg->payload.authenticate->username) == 0 ||
+ strlen(msg->payload.authenticate->username) >= MAX_TEXT) { /* XXX - other invalid names? */
char buf[64];
sprintf(buf, "Invalid username");
- sendServerReject(client, buf, InvalidUsername);
+ Log_debug("Invalid username");
+ sendServerReject(client, buf, MUMBLE_PROTO__REJECT__REJECT_TYPE__InvalidUsername);
goto disconnect;
}
if (Client_count() >= getIntConf(MAX_CLIENTS)) {
char buf[64];
sprintf(buf, "Server is full (max %d users)", getIntConf(MAX_CLIENTS));
- sendServerReject(client, buf, ServerFull);
+ sendServerReject(client, buf, MUMBLE_PROTO__REJECT__REJECT_TYPE__ServerFull);
goto disconnect;
}
/* Name & password */
- strncpy(client->playerName, msg->payload.serverAuthenticate.userName, MAX_TEXT);
+ strncpy(client->playerName, msg->payload.authenticate->username, MAX_TEXT);
client->playerId = client->sessionId;
-
- client->authenticated = true;
- /* XXX - Kick ghost */
+
+ /* XXX - Kick ghost? */
/* Setup UDP encryption */
CryptState_init(&client->cryptState);
CryptState_genKey(&client->cryptState);
sendmsg = Msg_create(CryptSetup);
- sendmsg->sessionId = client->sessionId;
- memcpy(sendmsg->payload.cryptSetup.key, client->cryptState.raw_key, AES_BLOCK_SIZE);
- memcpy(sendmsg->payload.cryptSetup.serverNonce, client->cryptState.encrypt_iv, AES_BLOCK_SIZE);
- memcpy(sendmsg->payload.cryptSetup.clientNonce, client->cryptState.decrypt_iv, AES_BLOCK_SIZE);
+ sendmsg->payload.cryptSetup->has_key = true;
+ sendmsg->payload.cryptSetup->key.data = client->cryptState.raw_key;
+ sendmsg->payload.cryptSetup->key.len = AES_BLOCK_SIZE;
+ sendmsg->payload.cryptSetup->has_server_nonce = true;
+ sendmsg->payload.cryptSetup->server_nonce.data = client->cryptState.encrypt_iv;
+ sendmsg->payload.cryptSetup->server_nonce.len = AES_BLOCK_SIZE;
+ sendmsg->payload.cryptSetup->has_client_nonce = true;
+ sendmsg->payload.cryptSetup->client_nonce.data = client->cryptState.decrypt_iv;
+ sendmsg->payload.cryptSetup->client_nonce.len = AES_BLOCK_SIZE;
Client_send_message(client, sendmsg);
/* Channel stuff */
ch_itr = NULL;
Chan_iterate(&ch_itr);
do {
- sendmsg = Msg_create(ChannelAdd);
- sendmsg->sessionId = 0;
- sendmsg->payload.channelAdd.id = ch_itr->id;
- if (ch_itr->id == 0)
- sendmsg->payload.channelAdd.parentId = -1;
- else
- sendmsg->payload.channelAdd.parentId = ch_itr->parent->id;
- strcpy(sendmsg->payload.channelAdd.name, ch_itr->name);
- Client_send_message(client, sendmsg);
-
- sendmsg = Msg_create(ChannelDescUpdate);
- sendmsg->sessionId = 0;
- sendmsg->payload.channelDescUpdate.id = ch_itr->id;
- strcpy(sendmsg->payload.channelDescUpdate.desc, ch_itr->desc);
+ sendmsg = Msg_create(ChannelState);
+ sendmsg->payload.channelState->has_channel_id = true;
+ sendmsg->payload.channelState->channel_id = ch_itr->id;
+ if (ch_itr->id != 0) {
+ sendmsg->payload.channelState->has_parent = true;
+ sendmsg->payload.channelState->parent = ch_itr->parent->id;
+ }
+ sendmsg->payload.channelState->name = strdup(ch_itr->name);
+ if (strlen(ch_itr->desc) > 0) {
+ sendmsg->payload.channelState->description = strdup(ch_itr->desc);
+ }
+ Log_debug("Send channel info: %s", sendmsg->payload.channelState->name);
Client_send_message(client, sendmsg);
Chan_iterate(&ch_itr);
} while (ch_itr != NULL);
- /* Not supporting channel link for now */
-
- /* Server join for connecting user */
- sendmsg = Msg_create(ServerJoin);
- sendmsg->sessionId = client->sessionId;
- sendmsg->payload.serverJoin.id = client->playerId;
- strcpy(sendmsg->payload.serverJoin.playerName, client->playerName);
+ /* Not supporting channel links yet */
+
+ /* Send user state for connecting user to other users */
+ sendmsg = Msg_create(UserState);
+ sendmsg->payload.userState->has_session = true;
+ sendmsg->payload.userState->session = client->sessionId;
+ sendmsg->payload.userState->has_user_id = true;
+ sendmsg->payload.userState->user_id = client->playerId;
+ sendmsg->payload.userState->name = strdup(client->playerName);
+ sendmsg->payload.userState->has_channel_id = true;
+ sendmsg->payload.userState->channel_id = ((channel_t *)client->channel)->id;
+
Client_send_message_except(client, sendmsg);
- /* Player move for connecting user */
- if (((channel_t *)client->channel)->id != 0) {
- sendmsg = Msg_create(PlayerMove);
- sendmsg->sessionId = client->sessionId;
- sendmsg->payload.playerMove.victim = client->playerId;
- sendmsg->payload.playerMove.channel = ((channel_t *)client->channel)->id;
- Client_send_message_except(client, sendmsg);
- }
client_itr = NULL;
while (Client_iterate(&client_itr) != NULL) {
if (!IS_AUTH(client_itr))
continue;
- sendmsg = Msg_create(ServerJoin);
- sendmsg->sessionId = client_itr->sessionId;
- sendmsg->payload.serverJoin.id = client_itr->playerId;
- strncpy(sendmsg->payload.serverJoin.playerName, client_itr->playerName, MAX_TEXT);
- Client_send_message(client, sendmsg);
-
- sendmsg = Msg_create(PlayerMove);
- sendmsg->sessionId = client_itr->sessionId;
- sendmsg->payload.playerMove.victim = client_itr->playerId;
- sendmsg->payload.playerMove.channel = ((channel_t *)client_itr->channel)->id;
+ sendmsg = Msg_create(UserState);
+ sendmsg->payload.userState->has_session = true;
+ sendmsg->payload.userState->session = client->sessionId;
+ sendmsg->payload.userState->name = strdup(client->playerName);
+ sendmsg->payload.userState->has_channel_id = true;
+ sendmsg->payload.userState->channel_id = ((channel_t *)client->channel)->id;
+
+ /* XXX - check if self_* is correct */
+ if (client->deaf) {
+ sendmsg->payload.userState->has_self_deaf = true;
+ sendmsg->payload.userState->self_deaf = true;
+ }
+ if (client->mute) {
+ sendmsg->payload.userState->has_self_mute = true;
+ sendmsg->payload.userState->self_mute = true;
+ }
Client_send_message(client, sendmsg);
}
-
+
+ /* Sync message */
sendmsg = Msg_create(ServerSync);
- sendmsg->sessionId = client->sessionId;
- strcpy(sendmsg->payload.serverSync.welcomeText, getStrConf(WELCOMETEXT));
- sendmsg->payload.serverSync.maxBandwidth = getIntConf(MAX_BANDWIDTH);
+ sendmsg->payload.serverSync->has_session = true;
+ sendmsg->payload.serverSync->session = client->sessionId;
+ sendmsg->payload.serverSync->welcome_text = strdup(getStrConf(WELCOMETEXT));
+ sendmsg->payload.serverSync->has_max_bandwidth = true;
+ sendmsg->payload.serverSync->max_bandwidth = getIntConf(MAX_BANDWIDTH);
+ sendmsg->payload.serverSync->has_allow_html = true;
+ sendmsg->payload.serverSync->allow_html = false; /* Support this? */
Client_send_message(client, sendmsg);
- Log_info("Player %s authenticated", client->playerName);
-
+ Log_info("User %s authenticated", client->playerName);
break;
- case PingStats:
- client->cryptState.uiRemoteGood = msg->payload.pingStats.good;
- client->cryptState.uiRemoteLate = msg->payload.pingStats.late;
- client->cryptState.uiRemoteLost = msg->payload.pingStats.lost;
- client->cryptState.uiRemoteResync = msg->payload.pingStats.resync;
+ case Ping:
+ {
+ uint64_t timestamp;
+ if (msg->payload.ping->has_good)
+ client->cryptState.uiRemoteGood = msg->payload.ping->good;
+ if (msg->payload.ping->has_late)
+ client->cryptState.uiRemoteLate = msg->payload.ping->late;
+ if (msg->payload.ping->has_lost)
+ client->cryptState.uiRemoteLost = msg->payload.ping->lost;
+ if (msg->payload.ping->has_resync)
+ client->cryptState.uiRemoteResync = msg->payload.ping->resync;
- Log_debug("Pingstats <-: %d %d %d %d",
+ Log_debug("Ping <-: %d %d %d %d",
client->cryptState.uiRemoteGood, client->cryptState.uiRemoteLate,
- client->cryptState.uiRemoteLost, client->cryptState.uiRemoteResync);
+ client->cryptState.uiRemoteLost, client->cryptState.uiRemoteResync
+ );
/* Ignoring the double values since they don't seem to be used */
- sendmsg = Msg_create(PingStats);
- sendmsg->sessionId = client->sessionId;
- sendmsg->payload.pingStats.timestamp = msg->payload.pingStats.timestamp;
- sendmsg->payload.pingStats.good = client->cryptState.uiGood;
- sendmsg->payload.pingStats.late = client->cryptState.uiLate;
- sendmsg->payload.pingStats.lost = client->cryptState.uiLost;
- sendmsg->payload.pingStats.resync = client->cryptState.uiResync;
+ sendmsg = Msg_create(Ping);
+ timestamp = msg->payload.ping->timestamp;
+
+ sendmsg->payload.ping->timestamp = timestamp;
+ sendmsg->payload.ping->good = client->cryptState.uiGood;
+ sendmsg->payload.ping->has_good = true;
+ sendmsg->payload.ping->late = client->cryptState.uiLate;
+ sendmsg->payload.ping->has_late = true;
+ sendmsg->payload.ping->lost = client->cryptState.uiLost;
+ sendmsg->payload.ping->has_lost = true;
+ sendmsg->payload.ping->resync = client->cryptState.uiResync;
+ sendmsg->payload.ping->has_resync = true;
+
Client_send_message(client, sendmsg);
- Log_debug("Pingstats ->: %d %d %d %d",
+ Log_debug("Ping ->: %d %d %d %d",
client->cryptState.uiGood, client->cryptState.uiLate,
client->cryptState.uiLost, client->cryptState.uiResync);
break;
- case Ping:
- sendmsg = Msg_create(Ping);
- sendmsg->sessionId = client->sessionId;
- sendmsg->payload.ping.timestamp = msg->payload.ping.timestamp;
- Client_send_message(client, sendmsg);
- break;
- case CryptSync:
+ }
+ case CryptSetup:
Log_debug("Voice channel crypt resync requested");
- if (msg->payload.cryptSync.empty) {
- sendmsg = Msg_create(CryptSync);
- sendmsg->sessionId = msg->sessionId;
- sendmsg->payload.cryptSync.empty = false;
- memcpy(sendmsg->payload.cryptSync.nonce, client->cryptState.decrypt_iv, AES_BLOCK_SIZE);
+ if (!msg->payload.cryptSetup->has_client_nonce) {
+ sendmsg = Msg_create(CryptSetup);
+ sendmsg->payload.cryptSetup->has_server_nonce = true;
+ memcpy(sendmsg->payload.cryptSetup->server_nonce.data, client->cryptState.decrypt_iv, AES_BLOCK_SIZE);
+ sendmsg->payload.cryptSetup->server_nonce.len = AES_BLOCK_SIZE;
Client_send_message(client, sendmsg);
} else {
- memcpy(client->cryptState.decrypt_iv, msg->payload.cryptSync.nonce, AES_BLOCK_SIZE);
+ memcpy(client->cryptState.decrypt_iv, msg->payload.cryptSetup->client_nonce.data, AES_BLOCK_SIZE);
client->cryptState.uiResync++;
}
break;
- case PlayerMute:
- if (msg->payload.playerMute.victim != client->playerId) {
+ case UserState:
+ /* Only allow state changes for for the self user */
+ if (msg->payload.userState->has_session &&
+ msg->payload.userState->session != client->sessionId) {
sendPermissionDenied(client, "Permission denied");
- } else {
- Log_debug("Player ID %d muted", msg->payload.playerMute.victim);
- client->mute = msg->payload.playerMute.bMute;
+ break;
}
- break;
- case PlayerDeaf:
- if (msg->payload.playerDeaf.victim != client->playerId) {
- sendPermissionDenied(client, "Permission denied");
- } else {
- Log_debug("Player ID %d deaf", msg->payload.playerDeaf.victim);
- client->deaf = msg->payload.playerDeaf.bDeaf;
+ if (msg->payload.userState->has_user_id || msg->payload.userState->has_mute ||
+ msg->payload.userState->has_deaf || msg->payload.userState->has_suppress ||
+ msg->payload.userState->has_texture) {
+
+ sendPermissionDenied(client, "Not supported by uMurmur");
+ break;
+ }
+ if (msg->payload.userState->has_self_deaf) {
+ client->deaf = msg->payload.userState->self_deaf;
+ }
+ if (msg->payload.userState->has_self_mute) {
+ client->mute = msg->payload.userState->self_mute;
}
+ if (msg->payload.userState->has_channel_id) {
+ Chan_playerJoin_id(msg->payload.userState->channel_id, client);
+ }
+ /* Re-use message */
+ Msg_inc_ref(msg);
+ msg->payload.userState->has_actor = true;
+ msg->payload.userState->actor = client->sessionId;
+ Client_send_message_except(NULL, msg);
break;
+
case TextMessage:
+#if 0
if (msg->payload.textMessage.bTree)
sendPermissionDenied(client, "Tree message not supported");
else if (msg->payload.textMessage.channel != -1) { /* To channel */
Log_warn("TextMessage: Player ID %d not found", msg->payload.textMessage.victim);
}
break;
- case PlayerSelfMuteDeaf:
- client->deaf = msg->payload.playerSelfMuteDeaf.bDeaf;
- client->mute = msg->payload.playerSelfMuteDeaf.bMute;
- Log_debug("Player ID %d %s and %s", client->playerId, client->deaf ? "deaf": "not deaf",
- client->mute ? "mute" : "not mute");
+#endif
+
+ case VoiceTarget:
+ /* XXX -TODO */
break;
- case PlayerMove:
- Msg_inc_ref(msg); /* Re-use message */
- Client_send_message_except(NULL, msg);
- Chan_playerJoin_id(msg->payload.playerMove.channel, client);
+
+ case Version:
+ sendmsg = Msg_create(Version); /* Re-use message */
+ Log_debug("Version message received");
+ sendmsg->payload.version->has_version = true;
+ sendmsg->payload.version->version = (1 << 16) | (2 << 8) | 0; /* XXX fix */
+ sendmsg->payload.version->release = "Phony donkey";
+ sendmsg->payload.version->os = "OpenWRT";
+
+ Client_send_message(client, sendmsg);
break;
+ case CodecVersion:
+ Msg_inc_ref(msg); /* Re-use message */
+ /* XXX - fill in version */
+
+ Client_send_message(client, msg);
+ break;
+ case UDPTunnel:
+ Client_voiceMsg(client, msg->payload.UDPTunnel->packet.data, msg->payload.UDPTunnel->packet.len);
+ break;
/* Permission denied for all these messages. Not implemented. */
- case PlayerRename:
- case ChannelAdd:
- case ChannelDescUpdate:
- case ContextAction:
- case ContextAddAction:
- case ServerBanList:
- case PlayerKick:
- case PlayerBan:
case ChannelRemove:
- case ChannelMove:
- case ChannelLink:
- case ChannelRename:
- case EditACL:
+ case ChannelState:
+ case ContextAction:
+ case ContextActionAdd:
+ case ACL:
+ case BanList:
sendPermissionDenied(client, "Not supported by uMurmur");
break;
-
- case PlayerTexture: /* Ignore */
- break;
-
+
default:
Log_warn("Message %d not handled", msg->messageType);
break;