if (msg->payload.userState->has_channel_id) {
Chan_playerJoin_id(msg->payload.userState->channel_id, client);
}
+ if (msg->payload.userState->plugin_context != NULL) {
+ if (client->context)
+ free(client->context);
+ client->context = strdup(msg->payload.userState->plugin_context);
+ if (client->context == NULL)
+ Log_fatal("Out of memory");
+
+ break; /* Don't inform other users about this state */
+ }
+
/* Re-use message */
Msg_inc_ref(msg);
msg->payload.userState->has_actor = true;
msg->payload.userState->actor = client->sessionId;
Client_send_message_except(NULL, msg);
break;
-
case TextMessage:
msg->payload.textMessage->has_actor = true;
msg->payload.textMessage->actor = client->sessionId;