void Chan_removeClient(channel_t *c, client_t *client);
int Chan_playerJoin(channel_t *ch, client_t *client);
int Chan_playerJoin_id(int channelid, client_t *client);
+int Chan_playerLeave(client_t *client);
bool_t Chan_playerJoin_id_test(int channelid);
channel_t *Chan_iterate(channel_t **channelpptr);
channel_t *Chan_iterate_siblings(channel_t *parent, channel_t **channelpptr);