}
-int Chan_playerJoin(channel_t *ch, client_t *client)
+int Chan_playerLeave(client_t *client)
{
channel_t *leaving = NULL;
int leaving_id = -1;
- /* Only allowed in one channel at a time */
- Log_debug("Add player %s to channel %s", client->playerName, ch->name);
-
if (client->channel) {
list_del(&client->chan_node);
leaving = (channel_t *)client->channel;
Chan_freeChannel(leaving);
}
}
+ return leaving_id;
+}
+
+int Chan_playerJoin(channel_t *ch, client_t *client)
+{
+ int leaving_id;
+
+ Log_debug("Add player %s to channel %s", client->playerName, ch->name);
+
+ /* Only allowed in one channel at a time */
+ leaving_id = Chan_playerLeave(client);
list_add_tail(&client->chan_node, &ch->clients);
client->channel = (void *)ch;
return leaving_id;