namespace view {
RowItem::RowItem() :
- _view(NULL),
- _v_offset(0)
+ _owner(NULL),
+ _layout_v_offset(0),
+ _visual_v_offset(0)
{
}
-int RowItem::v_offset() const
+int RowItem::layout_v_offset() const
{
- return _v_offset;
+ return _layout_v_offset;
}
-void RowItem::set_v_offset(int v_offset)
+void RowItem::set_layout_v_offset(int v_offset)
{
- _v_offset = v_offset;
+ if (_layout_v_offset == v_offset)
+ return;
+
+ _layout_v_offset = v_offset;
+}
+
+int RowItem::visual_v_offset() const
+{
+ return _visual_v_offset;
+}
+
+void RowItem::set_visual_v_offset(int v_offset)
+{
+ _visual_v_offset = v_offset;
}
-void RowItem::set_view(View *view)
+void RowItem::force_to_v_offset(int v_offset)
{
- assert(view);
+ _layout_v_offset = _visual_v_offset = v_offset;
+}
- if (_view)
- disconnect(_view, SIGNAL(hover_point_changed()),
- this, SLOT(on_hover_point_changed()));
+RowItemOwner* RowItem::owner() const
+{
+ return _owner;
+}
- _view = view;
+void RowItem::set_owner(RowItemOwner *owner)
+{
+ assert(_owner || owner);
- connect(view, SIGNAL(hover_point_changed()),
- this, SLOT(on_hover_point_changed()));
+ if (_owner)
+ _visual_v_offset += _owner->owner_v_offset();
+ _owner = owner;
+ if (_owner)
+ _visual_v_offset -= _owner->owner_v_offset();
+}
+
+int RowItem::get_visual_y() const
+{
+ assert(_owner);
+ return _visual_v_offset + _owner->owner_v_offset();
}
-int RowItem::get_y() const
+QPoint RowItem::point() const
{
- assert(_view);
- return _v_offset + _view->v_offset();
+ return QPoint(0, visual_v_offset());
}
void RowItem::paint_back(QPainter &p, int left, int right)