typedef struct channel {
int id;
- char name[MAX_TEXT];
- char desc[MAX_TEXT];
+ char *name;
+ char *desc;
struct channel *parent;
+ bool_t temporary, noenter;
struct dlist node;
struct dlist subs;
struct dlist clients;
void Chan_removeChannel(channel_t *c);
void Chan_addClient(channel_t *c, client_t *client);
void Chan_removeClient(channel_t *c, client_t *client);
-void Chan_playerJoin(channel_t *ch, client_t *client);
-void Chan_playerJoin_id(int channelid, client_t *client);
-void Chan_iterate(channel_t **channelpptr);
+int Chan_userJoin(channel_t *ch, client_t *client);
+int Chan_userJoin_id(int channelid, client_t *client);
+int Chan_userLeave(client_t *client);
+bool_t Chan_userJoin_id_test(int channelid);
+channel_t *Chan_iterate(channel_t **channelpptr);
+channel_t *Chan_iterate_siblings(channel_t *parent, channel_t **channelpptr);
channel_t *Chan_createChannel(const char *name, const char *desc);
channel_t *Chan_fromId(int channelid);
void Chan_freeChannel(channel_t *ch);