char name[MAX_TEXT];
char desc[MAX_TEXT];
struct channel *parent;
- bool_t temporary;
+ bool_t temporary, noenter;
struct dlist node;
struct dlist subs;
struct dlist clients;
void Chan_removeClient(channel_t *c, client_t *client);
int Chan_playerJoin(channel_t *ch, client_t *client);
int Chan_playerJoin_id(int channelid, client_t *client);
+bool_t Chan_playerJoin_id_test(int channelid);
channel_t *Chan_iterate(channel_t **channelpptr);
channel_t *Chan_iterate_siblings(channel_t *parent, channel_t **channelpptr);
channel_t *Chan_createChannel(const char *name, const char *desc);