Must enable UDP when receiving ping packets too.
[umurmur.git] / src / channel.c
index db5cfaa4c0e1e5aff595bd029be368dd0b784e20..4de6490329e73b578c8fa54772fe6053cee9487f 100644 (file)
@@ -212,7 +212,7 @@ void Chan_init()
                        ch_dst = ch_itr;
                
                list_add_tail(&ch_dst->link_node, &ch_src->channel_links);
-               Log_info("Adding channel link %s -> %s", ch_src->name, ch_dst->name);
+               Log_info("Adding channel link '%s' -> '%s'", ch_src->name, ch_dst->name);
        }
 }
 
@@ -223,7 +223,7 @@ void Chan_free()
        
        list_iterate_safe(itr, save, &channels) {
                ch = list_get_entry(itr, channel_t, flatlist_node);
-               Log_debug("Free channel %s", ch->name);
+               Log_debug("Free channel '%s'", ch->name);
                free(ch->name);
                if (ch->desc)
                        free(ch->desc);
@@ -254,7 +254,7 @@ void Chan_addChannel(channel_t *parent, channel_t *ch)
 }
 
 
-int Chan_playerLeave(client_t *client)
+int Chan_userLeave(client_t *client)
 {
        channel_t *leaving = NULL;
        int leaving_id = -1;
@@ -270,20 +270,20 @@ int Chan_playerLeave(client_t *client)
        return leaving_id;
 }
 
-int Chan_playerJoin(channel_t *ch, client_t *client)
+int Chan_userJoin(channel_t *ch, client_t *client)
 {
        int leaving_id;
        
-       Log_debug("Add player %s to channel %s", client->playerName, ch->name); 
+       Log_debug("Add user %s to channel %s", client->username, ch->name); 
 
        /* Only allowed in one channel at a time */
-       leaving_id = Chan_playerLeave(client);
+       leaving_id = Chan_userLeave(client);
        list_add_tail(&client->chan_node, &ch->clients);
        client->channel = (void *)ch;
        return leaving_id;
 }
 
-int Chan_playerJoin_id(int channelid, client_t *client)
+int Chan_userJoin_id(int channelid, client_t *client)
 {
        channel_t *ch_itr = NULL;
        do {
@@ -294,10 +294,10 @@ int Chan_playerJoin_id(int channelid, client_t *client)
                return -1;
        }
        else
-               return Chan_playerJoin(ch_itr, client); 
+               return Chan_userJoin(ch_itr, client);   
 }
 
-bool_t Chan_playerJoin_id_test(int channelid)
+bool_t Chan_userJoin_id_test(int channelid)
 {
        channel_t *ch_itr = NULL;
        do {
@@ -342,3 +342,28 @@ void Chan_removeChannel(channel_t *ch)
 {
        list_del(&ch->node);
 }
+
+void Chan_buildTreeList(channel_t *ch, struct dlist *head)
+{
+       channellist_t *chl;
+       struct dlist *itr;
+       channel_t *sub;
+       
+       chl = malloc(sizeof(channellist_t));
+       chl->chan = ch;
+       init_list_entry(&chl->node);
+       list_add_tail(&chl->node, head);
+
+       list_iterate(itr, &ch->subs) {
+               sub = list_get_entry(itr, channel_t, node);
+               Chan_buildTreeList(sub, head);
+       }
+}
+
+void Chan_freeTreeList(struct dlist *head)
+{
+       struct dlist *itr, *save;
+       list_iterate_safe(itr, save, head) {
+               free(list_get_entry(itr, channellist_t, node));
+       }
+}