this, SLOT(signals_changed()));
connect(&session_, SIGNAL(capture_state_changed(int)),
this, SLOT(capture_state_updated(int)));
+ connect(&session_, SIGNAL(new_segment(int)),
+ this, SLOT(on_new_segment(int)));
connect(&delayed_view_updater_, SIGNAL(timeout()),
this, SLOT(perform_delayed_view_update()));
{
}
+void ViewBase::on_new_segment(int new_segment_id)
+{
+ (void)new_segment_id;
+}
+
void ViewBase::capture_state_updated(int state)
{
(void)state;