segment_selector_->hide();
connect(&session_, SIGNAL(new_segment(int)),
this, SLOT(on_new_segment(int)));
+
connect(segment_selector_, SIGNAL(valueChanged(int)),
- view_, SLOT(on_segment_changed(int)));
+ this, SLOT(on_segment_selected(int)));
connect(view_, SIGNAL(segment_changed(int)),
this, SLOT(on_segment_changed(int)));
+
+ connect(this, SIGNAL(segment_selected(int)),
+ view_, SLOT(on_segment_changed(int)));
+
connect(view_, SIGNAL(segment_display_mode_changed(bool)),
this, SLOT(on_segment_display_mode_changed(bool)));
{
if (new_segment_id > 1) {
show_multi_segment_ui(true);
- segment_selector_->setMaximum(new_segment_id);
+ segment_selector_->setMaximum(new_segment_id + 1);
} else
show_multi_segment_ui(false);
}
{
// This is called when the current segment was changed
// by other parts of the UI, e.g. the view itself
- segment_selector_->setValue(segment_id);
+
+ // We need to adjust the value by 1 because internally, segments
+ // start at 0 while they start with 1 for the spinbox
+ segment_selector_->setValue(segment_id + 1);
+
+ segment_selected(segment_id);
+}
+
+void StandardBar::on_segment_selected(int ui_segment_id)
+{
+ // This is called when the user selected a segment using the spin box
+
+ // We need to adjust the value by 1 because internally, segments
+ // start at 0 while they start with 1 for the spinbox
+ segment_selected(ui_segment_id - 1);
}
void StandardBar::on_segment_display_mode_changed(bool segment_selectable)