this, SLOT(on_colour_changed(const QColor&)));
}
+shared_ptr<data::SignalBase> Trace::base() const
+{
+ return base_;
+}
+
void Trace::paint_label(QPainter &p, const QRect &rect, bool hover)
{
const int y = get_visual_y();
const QRectF r = label_rect(rect);
+ // When selected, move the arrow to the left so that the border can show
+ const QPointF offs = (selected()) ? QPointF(-2, 0) : QPointF(0, 0);
+
// Paint the label
const float label_arrow_length = r.height() / 2;
- const QPointF points[] = {
- r.topLeft(),
- QPointF(r.right() - label_arrow_length, r.top()),
- QPointF(r.right(), y),
- QPointF(r.right() - label_arrow_length, r.bottom()),
- r.bottomLeft()
+ QPointF points[] = {
+ offs + r.topLeft(),
+ offs + QPointF(r.right() - label_arrow_length, r.top()),
+ offs + QPointF(r.right(), y),
+ offs + QPointF(r.right() - label_arrow_length, r.bottom()),
+ offs + r.bottomLeft()
};
- const QPointF highlight_points[] = {
- QPointF(r.left() + 1, r.top() + 1),
- QPointF(r.right() - label_arrow_length, r.top() + 1),
- QPointF(r.right() - 1, y),
- QPointF(r.right() - label_arrow_length, r.bottom() - 1),
- QPointF(r.left() + 1, r.bottom() - 1)
+ QPointF highlight_points[] = {
+ offs + QPointF(r.left() + 1, r.top() + 1),
+ offs + QPointF(r.right() - label_arrow_length, r.top() + 1),
+ offs + QPointF(r.right() - 1, y),
+ offs + QPointF(r.right() - label_arrow_length, r.bottom() - 1),
+ offs + QPointF(r.left() + 1, r.bottom() - 1)
};
if (selected()) {