const QColor LogicSignal::HighColour(0x00, 0xC0, 0x00);
const QColor LogicSignal::LowColour(0xC0, 0x00, 0x00);
-const QColor LogicSignal::LogicSignalColours[10] = {
+const QColor LogicSignal::SignalColours[10] = {
QColor(0x16, 0x19, 0x1A), // Black
QColor(0x8F, 0x52, 0x02), // Brown
QColor(0xCC, 0x00, 0x00), // Red
_data(data)
{
assert(_probe_index >= 0);
- _colour = LogicSignalColours[
- _probe_index % countof(LogicSignalColours)];
+ _colour = SignalColours[_probe_index % countof(SignalColours)];
+}
+
+LogicSignal::~LogicSignal()
+{
}
void LogicSignal::paint(QPainter &p, int y, int left, int right,
const shared_ptr<pv::data::LogicSnapshot> &snapshot =
snapshots.front();
+ double samplerate = _data->get_samplerate();
+
+ // Show sample rate as 1Hz when it is unknown
+ if (samplerate == 0.0)
+ samplerate = 1.0;
+
const double pixels_offset = offset / scale;
- const double samplerate = _data->get_samplerate();
const double start_time = _data->get_start_time();
const int64_t last_sample = snapshot->get_sample_count() - 1;
const double samples_per_pixel = samplerate * scale;