QColor(0x4E, 0x9A, 0x06) // Green
};
-const QColor AnalogSignal::GridMajorColor = QColor(0, 0, 0, 40*256/100);
-const QColor AnalogSignal::GridMinorColor = QColor(0, 0, 0, 20*256/100);
+const QColor AnalogSignal::GridMajorColor = QColor(0, 0, 0, 40 * 256 / 100);
+const QColor AnalogSignal::GridMinorColor = QColor(0, 0, 0, 20 * 256 / 100);
const QColor AnalogSignal::SamplingPointColour(0x77, 0x77, 0x77);
{
const int h = (pos_vdivs_ + neg_vdivs_) * div_height_;
- return ((scale_index_drag_offset_ - scale_index_) *
- h / 4) - h / 2;
+ return ((scale_index_drag_offset_ - scale_index_) * h / 4) - h / 2;
}
void AnalogSignal::scale_handle_dragged(int offset)
{
const int h = (pos_vdivs_ + neg_vdivs_) * div_height_;
- scale_index_ = scale_index_drag_offset_ -
- (offset + h / 2) / (h / 4);
+ scale_index_ = scale_index_drag_offset_ - (offset + h / 2) / (h / 4);
update_scale();
}
QRectF *const rects = new QRectF[e.length];
QRectF *rect = rects;
- for (uint64_t sample = 0; sample < e.length-1; sample++) {
+ for (uint64_t sample = 0; sample < e.length - 1; sample++) {
const float x = ((e.scale * sample + e.start) /
samples_per_pixel - pixels_offset) + left;
const AnalogSegment::EnvelopeSample *const s =
// We overlap this sample with the next so that vertical
// gaps do not appear during steep rising or falling edges
- const float b = y - max(s->max, (s+1)->min) * scale_;
- const float t = y - min(s->min, (s+1)->max) * scale_;
+ const float b = y - max(s->max, (s + 1)->min) * scale_;
+ const float t = y - min(s->min, (s + 1)->max) * scale_;
float h = b - t;
if (h >= 0.0f && h <= 1.0f)