namespace pv {
namespace prop {
-Enum::Enum(QString name,
+Enum::Enum(QString name, QString desc,
vector<pair<Glib::VariantBase, QString> > values,
Getter getter, Setter setter) :
- Property(name, getter, setter),
+ Property(name, desc, getter, setter),
values_(values),
selector_(nullptr)
{
for (unsigned int i = 0; i < values_.size(); i++) {
const pair<Glib::VariantBase, QString> &v = values_[i];
selector_->addItem(v.second, qVariantFromValue(v.first));
- if (v.first.equal(variant))
- selector_->setCurrentIndex(i);
}
+ update_widget();
+
if (auto_commit)
connect(selector_, SIGNAL(currentIndexChanged(int)),
this, SLOT(on_current_item_changed(int)));
return selector_;
}
+void Enum::update_widget()
+{
+ if (!selector_)
+ return;
+
+ Glib::VariantBase variant = getter_();
+ assert(variant.gobj());
+
+ for (unsigned int i = 0; i < values_.size(); i++) {
+ const pair<Glib::VariantBase, QString> &v = values_[i];
+ if (v.first.equal(variant))
+ selector_->setCurrentIndex(i);
+ }
+}
+
void Enum::commit()
{
assert(setter_);