GLfloat x, y;
};
+private:
+ static const float Margin;
+
+ static const float EdgeColour[3];
+ static const float HighColour[3];
+ static const float LowColour[3];
+
+ static const QColor LogicSignalColours[10];
+
public:
LogicSignal(QString name,
boost::shared_ptr<LogicData> data,
double offset);
private:
+
+ int paint_caps(Point2F *const cap_points,
+ std::vector< std::pair<int64_t, bool> > &edges,
+ bool level, double samples_per_pixel, double pixels_offset,
+ int x_offset, int y_offset);
+
static void paint_lines(Point2F *points, int count);
+ /**
+ * Get the colour of the logic signal
+ */
+ QColor get_colour() const;
+
+ /**
+ * When painting into the rectangle, calculate the y
+ * offset of the zero point.
+ **/
+ int get_nominal_offset(const QRect &rect) const;
+
private:
int _probe_index;
boost::shared_ptr<LogicData> _data;