- connect(&view_, SIGNAL(signals_moved()),
- this, SLOT(on_signals_moved()));
+shared_ptr<ViewItem> Viewport::get_mouse_over_item(const QPoint &pt)
+{
+ const vector< shared_ptr<ViewItem> > items(this->items());
+ for (auto i = items.rbegin(); i != items.rend(); i++)
+ if ((*i)->enabled() &&
+ (*i)->hit_box_rect(rect()).contains(pt))
+ return *i;
+ return nullptr;
+}
+
+vector< shared_ptr<ViewItem> > Viewport::items()
+{
+ vector< shared_ptr<ViewItem> > items(view_.begin(), view_.end());
+ const vector< shared_ptr<TimeItem> > time_items(view_.time_items());
+ copy(time_items.begin(), time_items.end(), back_inserter(items));
+ return items;