- const char cur_trigger = _probe->trigger ?
- _probe->trigger[0] : '\0';
- _trigger_none->setChecked(cur_trigger == '\0');
- _trigger_rising->setChecked(cur_trigger == 'r');
- _trigger_high->setChecked(cur_trigger == '1');
- _trigger_falling->setChecked(cur_trigger == 'f');
- _trigger_low->setChecked(cur_trigger == '0');
- _trigger_change->setChecked(cur_trigger == 'c');
+ _trigger_none = new QAction(QIcon(":/icons/trigger-none.svg"),
+ tr("No trigger"), parent);
+ _trigger_none->setCheckable(true);
+ connect(_trigger_none, SIGNAL(triggered()), this, SLOT(on_trigger()));
+
+ _trigger_rising = new QAction(QIcon(":/icons/trigger-rising.svg"),
+ tr("Trigger on rising edge"), parent);
+ _trigger_rising->setCheckable(true);
+ connect(_trigger_rising, SIGNAL(triggered()), this, SLOT(on_trigger()));
+
+ _trigger_high = new QAction(QIcon(":/icons/trigger-high.svg"),
+ tr("Trigger on high level"), parent);
+ _trigger_high->setCheckable(true);
+ connect(_trigger_high, SIGNAL(triggered()), this, SLOT(on_trigger()));
+
+ _trigger_falling = new QAction(QIcon(":/icons/trigger-falling.svg"),
+ tr("Trigger on falling edge"), parent);
+ _trigger_falling->setCheckable(true);
+ connect(_trigger_falling, SIGNAL(triggered()), this, SLOT(on_trigger()));
+
+ _trigger_low = new QAction(QIcon(":/icons/trigger-low.svg"),
+ tr("Trigger on low level"), parent);
+ _trigger_low->setCheckable(true);
+ connect(_trigger_low, SIGNAL(triggered()), this, SLOT(on_trigger()));
+
+ _trigger_change = new QAction(QIcon(":/icons/trigger-change.svg"),
+ tr("Trigger on rising or falling edge"), parent);
+ _trigger_change->setCheckable(true);
+ connect(_trigger_change, SIGNAL(triggered()), this, SLOT(on_trigger()));