const int nh = min(neg_vdivs_, 1) * div_height_;
const float high_offset = y - ph + signal_margin + 0.5f;
const float low_offset = y + nh - signal_margin - 0.5f;
+ const float signal_height = low_offset - high_offset;
shared_ptr<pv::data::LogicSegment> segment = get_logic_segment_to_paint();
if (!segment || (segment->get_sample_count() == 0))
samples_per_pixel / LogicSignal::Oversampling, 0);
assert(edges.size() >= 2);
+ const float first_sample_x =
+ pp.left() + (edges.front().first / samples_per_pixel - pixels_offset);
+ const float last_sample_x =
+ pp.left() + (edges.back().first / samples_per_pixel - pixels_offset);
+
// Check whether we need to paint the sampling points
GlobalSettings settings;
const bool show_sampling_points =
(samples_per_pixel < 0.25);
vector<QRectF> sampling_points;
- float sampling_point_x = 0.0f;
+ float sampling_point_x = first_sample_x;
int64_t sampling_point_sample = start_sample;
const int w = 2;
- if (show_sampling_points) {
+ if (show_sampling_points)
sampling_points.reserve(end_sample - start_sample + 1);
- sampling_point_x = (edges.cbegin()->first / samples_per_pixel - pixels_offset) + pp.left();
- }
+
+ // Check whether we need to fill the high areas
+ const bool fill_high_areas =
+ settings.value(GlobalSettings::Key_View_FillSignalHighAreas).toBool();
+ vector<QRectF> high_rects;
+ float rising_edge_x;
+ bool rising_edge_seen = false;
// Paint the edges
const unsigned int edge_count = edges.size() - 2;
QLineF *const edge_lines = new QLineF[edge_count];
line = edge_lines;
+ if (edges.front().second) {
+ // Beginning of trace is high
+ rising_edge_x = first_sample_x;
+ rising_edge_seen = true;
+ }
+
for (auto i = edges.cbegin() + 1; i != edges.cend() - 1; i++) {
- const float x = ((*i).first / samples_per_pixel -
- pixels_offset) + pp.left();
+ // Note: multiple edges occupying a single pixel are represented by an edge
+ // with undefined logic level. This means that only the first falling edge
+ // after a rising edge corresponds to said rising edge - and vice versa. If
+ // more edges with the same logic level follow, they denote multiple edges.
+
+ const float x = pp.left() + ((*i).first / samples_per_pixel - pixels_offset);
*line++ = QLineF(x, high_offset, x, low_offset);
+ if (fill_high_areas) {
+ // Any edge terminates a high area
+ const int width = x - rising_edge_x;
+ if (rising_edge_seen && (width > 0)) {
+ high_rects.emplace_back(rising_edge_x, high_offset,
+ width, signal_height);
+ rising_edge_seen = false;
+ }
+
+ // Only rising edges start high areas
+ if ((*i).second) {
+ rising_edge_x = x;
+ rising_edge_seen = true;
+ }
+ }
+
if (show_sampling_points)
while (sampling_point_sample < (*i).first) {
const float y = (*i).second ? low_offset : high_offset;
sampling_point_x += pixels_per_sample;
};
+ if (fill_high_areas) {
+ // Add last high rectangle if the signal is still high at the end of the trace
+ if (rising_edge_seen && (edges.cend() - 1)->second)
+ high_rects.emplace_back(rising_edge_x, high_offset,
+ last_sample_x - rising_edge_x, signal_height);
+
+ const QColor fill_color = QColor::fromRgba(settings.value(
+ GlobalSettings::Key_View_FillSignalHighAreaColor).value<uint32_t>());
+ p.setPen(fill_color);
+ p.setBrush(fill_color);
+ p.drawRects((const QRectF*)(high_rects.data()), high_rects.size());
+ }
+
p.setPen(LogicSignal::EdgeColor);
p.drawLines(edge_lines, edge_count);
delete[] edge_lines;