LogicSignal::LogicSignal(const sr_probe *const probe,
shared_ptr<data::Logic> data) :
Signal(probe),
- _data(data)
+ _data(data),
+ _separator(this),
+ _icon_trigger_none(":/icons/trigger-none.svg"),
+ _trigger_none(_icon_trigger_none, tr("No trigger"), this),
+ _icon_trigger_rising(":/icons/trigger-rising.svg"),
+ _trigger_rising(_icon_trigger_rising,
+ tr("Trigger on rising edge"), this),
+ _icon_trigger_high(":/icons/trigger-high.svg"),
+ _trigger_high(_icon_trigger_high,
+ tr("Trigger on high level"), this),
+ _icon_trigger_falling(":/icons/trigger-falling.svg"),
+ _trigger_falling(_icon_trigger_falling,
+ tr("Trigger on falling edge"), this),
+ _icon_trigger_low(":/icons/trigger-low.svg"),
+ _trigger_low(_icon_trigger_low,
+ tr("Trigger on low level"), this),
+ _icon_trigger_change(":/icons/trigger-change.svg"),
+ _trigger_change(_icon_trigger_change,
+ tr("Trigger on rising or falling edge"), this)
{
_colour = SignalColours[probe->index % countof(SignalColours)];
+
+ _separator.setSeparator(true);
}
LogicSignal::~LogicSignal()
{
}
+const list<QAction*> LogicSignal::get_context_bar_actions()
+{
+ list<QAction*> actions;
+ actions.push_back(&_name_action);
+
+ actions.push_back(&_separator);
+
+ actions.push_back(&_trigger_none);
+ actions.push_back(&_trigger_rising);
+ actions.push_back(&_trigger_high);
+ actions.push_back(&_trigger_falling);
+ actions.push_back(&_trigger_low);
+ actions.push_back(&_trigger_change);
+
+ return actions;
+}
+
void LogicSignal::paint(QPainter &p, int y, int left, int right,
double scale, double offset)
{